Free E Book Arduino and Kinect Projects Design Buil Blow Their Minds

Free E Book Arduino and Kinect Projects Design Build Blow Their Minds

Free E Book Arduino and Kinect Projects Design, Build, Blow Their Minds
Free E Book Arduino and Kinect Projects Design, Build, Blow Their Minds

Author(s): Enrique Ramos Melgar, Ciriaco Castro Diez
Publisher: Apress, Year: 2012
ISBN: 1430241675,9781430241676


If you've done some Arduino tinkering and wondered how you could integrate Kinect - or vice versa - then this book is for you.

 Arduino and Kinect Projects will show you how to create 10 stunning creative projects, from simple to complex. You'll also discover how to integrate processing into your project design - a language very similar to Arduino. 

The ten projects are carefully designed to build on your skills in every step. Starting with the Arduino and Kinect equivalent of "Hello, World", the authors will take you through a variety of projects displaying the huge array of possibilities that open up when combining Kinect with Arduino. Gesture remote control. Hand gesture control and home appliances.

Kinect Mesh Doll. Play with a somatosensory remote using your entire body. Mood lamps. Create your own set of responsive, gesture-controlled LED lights. Draw the robot. Control a drawing robot using a Kinect-based concrete table. Remote controlled vehicle.

 Use your body gestures to control the smart car. Biometric station. Use Kinect to learn about biometrics and check BMIs. 3D modeling interface. Learn how to use Arduino LilyPad to build a wearable 3D display interface. 360 degree scanner. Build a rotary scanner and wipe any 360 ° object with just one Kinect. Delta robot. Build your Parallel Robot quickly and accurately and control it.

 What you will learn the basics of Arduino, Kinect Interfacing Kinect, and Arduino by addressing communication: sequencing and networking across interactions with the physical world: sensors and actuators volumetric scanning step-by-step instructions on a variety of Arduino / Kinect projects from this book are intended for hackers with intermediate experience to Mediums who want to learn how to combine Arduino and Kinect, or who want inspiration for innovation. 


If you have done some Arduino tinkering and wondered how you can integrate your Kinect in
Projects - or vice versa - this book is for you.

If you haven't already done any patching but are looking for a good way to start, this is it
The book may also be for you. Although this is not intended as a introductory book, we have tried Carry the least amount of knowledge possible from the reader, starting with installing each tool for you He will carefully use and explain every new concept that appears in the book.
The structure of this book.
This is a practical book as such, you will be guided through a series of projects that develop from From simple to complex, learn everything you need to know along the way. The book begins with three introductions Classes directed to get to know Arduino, Kinect and Processing as little as possible Time is possible so you can directly build great projects. From Chapter 4, you'll be directed through A series of 10 fun projects getting more complicated, starting with the Arduino and Kinect equivalent "Hello World" and completion of construction and programming of Delta Kinect robot.

Class content Each chapter will guide you step-by-step by building the physical project and building Necessary circuits and Arduino board programming and implementation
Processors that link Kinect data to an Arduino board. Most projects will be included
Implementation of two separate programs, Arduino and processing program. Arduino The symbol will be displayed in bold font, as follows:

Digital reading (A0); // This is the Arduino code The processing programs will be written in a monospaced line style as follows:

Filling (255,0,0); // This is the processing code In each chapter, you will be introduced to the specific concepts and techniques that you will need Building this particular project - perhaps some of the following projects. If you are experienced Programmer, you may want to read this book in sequence, starting with the project that interests you You are the most. If you are a beginner to programming, you will find it easier to start with the first project
Build your knowledge as you progress through the book.

Here is a list of topics to be presented in each chapter, so if you are interested in a specific chapter Understand you can jump straight to the right project.

• Chapter 1: You will learn everything you need to know about Arduino
The platform, you will install the necessary drivers and software, and you will write
Your first Arduino program.

• Chapter 2: This chapter will help you discover what's inside this amazing new

A device that altered human and computer interfaces: Kinect.

Table of Contents 1. 
Arduino Basics 2
 Kinect Basics 3. 
Connect Arduino and Kinect through Processing 4.
 Hello World: LED-me 5. 
Gesture-based remote control 6. 
Kinect Animated Doll 7. 
Mood Lamps 8. 
Draw Android 9 Remote Controlled Vehicles 10
Biometric Stations 11. 
3D Modeling Interface 12. 
360 ° Scanner 13. 
Delta Robot

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